CELEBRATING THE ART AND PASSION OF VIDEO GAME CREATION WITH GAME DESIGNER TYLEE HILL-DRISH
CELEBRATING THE ART AND PASSION OF VIDEO GAME CREATION WITH GAME DESIGNER TYLEE HILL-DRISH
I have designed Gotta Make Games as a showcase for my own game design work and as a platform for other aspiring game developers to share their ideas about opportunities and the future of our industry. I hope that you will share with me your insight, information, and aspirations. We're all in this crazy business together. Let's treat each other with respect and look out for one another!
I have been playing video games since I was at least four years old (memory is fuzzier prior to that). By middle school, I was talking about making a career of designing games ... despite looks of bemusement from teachers and family. I'm sure many of you have experienced the same. Check out my journey below.
"I am an aspiring video game designer, artist, and programmer who wishes to create games that are informative, enjoyable, and accessible to everyone."
-- Tylee Hill-Drish
I am a bachelor's degree candidate at William Peace University (WPU), a long-established, award-winning, liberal arts college located in Raleigh, NC. Now in my junior year as a Simulation & Game Design (SGD) major, I have taken courses in programming, game design technology, UI/UX interactive design, multimedia content, 2D/3D modeling and animation, and collaborative design.
I am presently seeking to engage in an internship, either onsite or remote, that will allow me to showcase my skills in video game programming, level design, 3D modeling, and animation and to learn new skills that will be valuable to present and future employers.
With a team of fellow design students in my Collaborative Game Design course at William Peace University, I used Unreal Engine 5, C++ and Blueprints, and MagicaVoxel to help design and program "Titan" - a first-person voxel horror game with space themes and AI characters. Thanks to all my teammates Jasmine, Caleb, Brendan, and Ishmael for their great work!
This is a video snippet of a third-person, subway-surfer inspired game that I designed and programmed in my sophomore year at William Peace University as part of my Game Design Tech II course. Titled "SnowFall Mountain," it was my first experience with Unreal Engine 5. The third-person game allows players to snowboard toward the bottom of a snowy mountain assisted by speed boosters and obstacle evasion ramps. SnowFall Mountain is currently in further development.
Have a question, comment, or a story to share? Send me a message and I'll get back to you soon.
Rockin' around the clock, 24-7!
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